Prismatica app
▶ PLAYER
HANDLE: rollerdragon
CONTACT:
OVER 18? Yes
CHARACTERS IN-GAME: none
▶ CHARACTER
NAME: Emet-Selch (AKA: Solus zos Galvus, Hades)
CANON: Final Fantasy XIV
CANON POINT: Post-main story (Shadowbringers 5.0)
AGE: Many thousands of years old
BACKGROUND:
Ascians in general
Emet-Selch in particular
PERSONALITY:
Emet-Selch is an agent of darkness and chaos, leading mankind into their own doom. Unlike his fellow Ascians, who prefer to quietly manipulate behind the scenes, whispering into the ears of power-hungry leaders, Emet-Selch appears to favor taking a more hands-on approach, disguised as a member of mankind. He has brought at least two great empires into being, Allag and Garlemald, the latter of which he directly lead himself as Emperor. Although these empires rose into technological advancement and prosperity with his guidance, both were founded as a means to lead the world into chaos and destruction.
Emet-Selch presents a front of being glib, carefree, and theatrical. In his life as the Garlean emperor, Solus zos Galvus, he was known as a great patron of the theater, and his manner of speaking and gesturing even when not playing the part of "Solus" often are quite theatrical. He will stroll onto the scene, loose-limbed and slouched over, give a dramatic speech while gesticulating wildly with a smirk on his face. Often these speeches are meant to antagonize, by revealing information of great importance in the most provoking manner possible: The goddess you worship is a primal who destroyed the world! The empire you think will save the world was created to lay waste to it!
But all theatrics aside, at his core he is actually a sad, tired old man who just wants to go home. Unfortunately for him, that home has long since been destroyed and all the people in it killed or fragmented. Despite the passage of time, Emet-Selch has never moved on in his grief. He simply will not accept that Amaurot and her people are gone for good, and he has borne the burden of trying to restore it for thousands of years. When he has carried out whatever task he has set out to do in this quest, he prefers to seek quiet and rest. His terrible posture is not a sign of him being relaxed, it’s a symptom of how weighed-down with grief and responsibility he is.
The process of "saving" the world, for the Ascians, involves destroying others. Shards of the original world, each with their own peoples and civilizations, are destroyed and all of their aether absorbed back into the Source. This process also necessitates a great calamity and loss of life on the Source. But despite knowingly committing genocide on a global scale many times over, Emet-Selch does not consider himself evil. Rather, he is the hero in his version of the story! As far is he and his fellow Ascians are concerned, life as it exists in its present, divided state does not really count as life at all. The average person is so far beneath him that killing them is no more morally-reprehensible than swatting a fly.
Living among mankind for generations, even siring children with them, did nothing to change his mind. He only became further convinced that they were weak, foolish, and crueler to each-other than even he could manage to be to them. When he is not being openly antagonistic to people, he will often be very condescending, speaking to them as if they were particularly dim-witted children. Even his own mortal descendants are not free from this treatment, as he vacillates between mocking his grandson Varis for believing that Garlemald was anything more than a tool and dictating to him how he should run the empire. No doubt most of Emet-Selch’s refusal to see people as, well, people is due to the unfair comparison between them and his beloved Amaurotines, who towered over modern people both physically and in terms of power. But the influence of Zodiark may be party at work here as well. As a member of the council who summoned this first great primal, Emet-Selch was tempered by His will. As such, Zodiark’s will, which is to be made whole and resurrected, is Emet-Selch’s will. This also makes the rejoining, and the continued loss of life, necessary.
There is tenderness to be found in Emet-Selch, too. However it is reserved purely for the long-dead people of Amaurot. He created a detained replica of the entire, vast city out of his own aether, even going so far as to fill it with shades of the departed! It is, perhaps, party to show the Warrior of Light/Darkness what was at stake, but probably mostly for his own purposes. A place to rest among his fondest memories. He does seem to have a bit of a soft-spot for the Warrior, too, but this does not stop him from trying to kill them when they prove unable serve the purpose Emet-Selch had for them. But as he fades away after their final battle, he does give them one last smile, after reassurances that they will remember Amaurot.
POWERS/ABILITIES:
Emet-Selch, in canon, has the power of Creation, meaning he can use his personal aether (energy) to will objects into being. This is normally an immense power (he re-created an entire lost city full of skyscrapers!); however, due to the Chroma system he will be limited in-game to only very small scale creations (say, a set of clothes or a bread-box). He can't possibly have time to Moonlace enough to create anything like an entire building!
He also can normally teleport wherever he wants or even travel to another world (though he has to leave his body behind), but this will also be too-Chroma draining in-game for him to use teleportation it for anything other than an emergency.
He is basically a nearly-immortal, un-aging soul that can take over other bodies, but he prefers not to do this, and he will not be attempting it in Prismatica. He can be killed if his soul is trapped in a powerful object and that object is destroyed.
INVENTORY:
*A musket-type gun (no bullets, he plans on making his own)
MOONBLESSING: Cordis - Eurasian eagle-owl features
▶ SAMPLES
TDM with Travis Touchdown
TDM with Megumi Yukimura
